Journal Article

·2022 OPEN ACCESS

Digital gaming in class: English medical terminology for pharmacy students

Güldem Mercanoğlu , H. Gülru Yüksel YTU

Pharmacy Education

Abstract

Objective: Knowledge of medical terminology is crucial for pharmacy students since they will be working as frontline healthcare professionals. Today’s younger generation enjoys using digital tools for self-study purposes. This study aimed to investigate the impact of in-class digital game-based activities on pharmacy students’ medical terminology learning performance and explore their perceptions. Method: The experiment was conducted with two classes of second-year pharmacy students over a period of 15 weeks in an English for Professional Purposes course. Data were collected using two medical word tests and a post-treatment perception questionnaire. Results: Students who learned the medical words through in-class digital gaming gained more words. This group of students also found the digital tool to be more effective and easier to use. Conclusion: In-class digital gaming is a more beneficial approach to teaching medical terminology. Integrating digital games into teaching practices would improve the acquisition and retention of medical terms among pharmacy students.

Keywords

Terminology Pharmacy Medical terminology Class (philosophy) Medical education Perception Multimedia Psychology Computer science Medicine Nursing Artificial intelligence Linguistics

Subject Areas

Foreign Language Teaching Methods ·Education ·Social Sciences
Innovative Educational Technologies ·Information Systems ·Physical Sciences
Second Language Acquisition and Learning ·Developmental and Educational Psychology ·Social Sciences

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