Book Chapter

·2022

Sensoidvania: Increasing Awareness Towards Visual Disability Through Metroidvania Experience

Barış Öçal YTU , Adviye Ayça Ünlüer YTU

Communications in computer and information science

No open-access abstract is available for this article. Use the DOI link on the right to read the full text.

Keywords

Adventure Entertainment Scope (computer science) Storytelling Computer science Multimedia Raising (metalworking) Context (archaeology) Exploit Video game Social media Narrative Visual arts World Wide Web Art Artificial intelligence Engineering Literature History

Subject Areas

Digital Games and Media ·Sociology and Political Science ·Social Sciences
Educational Games and Gamification ·Developmental and Educational Psychology ·Social Sciences
Child Development and Digital Technology ·Education ·Social Sciences

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Quality Education 85%